1.) The slow drift of audio files in loops is not nice but won't ruin a mix
2.) The – let's call it – async setup of audio files forced me to redo mixes (realtime recording because bouncing doesn't work with complicated routings). Playing a song from the beginning should be a fire-and-forget thing (except when xruns occur) but unfortunately it isn't.
I am aware that 2.) isn't easy to be reproduced. It depends on a given realtime load and maybe lots of clips of the same audio file with different lenghts and offsets. I am still trying to create a test session where it happens but I failed so far.
1.) The slow drift of audio files in loops is not nice but won't ruin a mix
2.) The – let's call it – async setup of audio files forced me to redo mixes (realtime recording because bouncing doesn't work with complicated routings). Playing a song from the beginning should be a fire-and-forget thing (except when xruns occur) but unfortunately it isn't.
I am aware that 2.) isn't easy to be reproduced. It depends on a given realtime load and maybe lots of clips of the same audio file with different lenghts and offsets. I am still trying to create a test session where it happens but I failed so far.