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Our naive logic tells us that freewheel mode works the same as normal, only it's not real-time audio, but rather priority processing. That is, rendering will generally be faster, and sometimes, if there's a lot of processing involved, it will be slower.

We don't get XRUMs (since it can take as much time as it needs for the heaviest processing parts), and in general, processing is faster.

So, if to record in real time I select only the output of the Master (which includes all the auxiliary sends that converge on it) to a recorder, to render in freewheel mode I should select only the Master. That's what logic tells us. But it's clear that our logic is wrong.

Seeing that this isn't the case, our logic tells us, well, if Qtractor doesn't want to do it that way, I'll put the audio engine in freewheel mode, which, since it includes Qtractor and the external recorder, might work.

But no...

We're naive (which is good because it's linked to curiosity and a desire to discover, learn and create solutions), but we don't really know how Freewheel actually works :).

And in this case, just experimenting wherever curiosity and logic lead us isn't enough to overcome our ignorance. Audio development is extremely complex.

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